A warpriest can prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation. With access to his entire spell list at any given time the cleric can take major advantage of the scout work and info gathering of his group to fill those slots with necessary spells. Aura (Ex) : A warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity’s alignment (see detect evil on page 266 of the Core Rulebook for details). A cure spell is any spell with “cure” in its name. A warpriest casts divine spells drawn from the cleric spell list. An evil warpriest (or one who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or heal undead creatures. from evil, weapons against evil, defending bone, weapon of awe. Oloch, Pathfinder's iconic half-orc Warpriest. | PF2 SRD. If you are fighting undead, I really have to emphasise the relevance of Remove Paralysis. Each blessing grants a minor power at 1st level and a major power at 10th level. Defending bone sounds interesting, same with Weapon of Awe. My question is there a way to get a few arcane spells on the warpriest spell list with in the rules? In many faiths, warpriests form the core of the church’s martial forces—reclaiming lost relics, rescuing captured clergy, and defending the church’s tenets from all challenges. Dorn - Iconic Saint. These bonuses do not apply if another creature is wielding the weapon, but they continue to be in effect if the weapon otherwise leaves the warpriest’s possession (such as if the weapon is thrown). The Warpriest is a “Hybrid Class” of the Cleric and Fighter, but it manages to keep itself distinct from the Paladin. His alignment, however, can restrict him from casting certain spells opposed to his moral or ethical beliefs; see the Chaotic, Evil, Good, and Lawful Spells section. He can also call upon his blessings two more times each day. 2. Is it assumed that spells that call out specific ability scores depending on the class they are cast by should always use the primary casting stat? Duplicate abilities do not stack. Check out our other SRD sites! | Fudge SRD A warpriest must choose and prepare his spells in advance. For this purpose, glamered counts as a +1 bonus, energy resistance counts as +2, improved energy resistance counts as +4, and greater energy resistance counts as +5. His alignment, however, can restrict him from casting certain spells opposed to his moral or ethical beliefs; see the Chaotic, Evil, Good, and Lawful Spells section. First Doctrine (1st): You’re trained in light and medium armor, and you have expert proficiency in Fortitude saves. Second, choose the Folk Hero background. | The Modern Path SRD The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. These bonuses stack with any existing bonuses the armor might have, to a maximum of +5. Recent Changes Alahazra - Iconic Oracle. Some more useful than others. Downloads At 20th level, the warpriest has become one of his deity’s favorite weapons—the first tool that comes to hand when destruction is called for. As a swift action, a warpriest can expend one use of this ability to cast any one warpriest spell he has prepared with a casting time of 1 round or shorter. Thanks man! A warpriest's highest level of spells is 6th. It will save a life. Arcane Discovery Exploit The arcanist gains any arcane discovery, using his arcanist level as his effective wizard level. Pathfinder 2e has a wide choice of classes, so which are the deadliest? | Dungeon World SRD If you're in for a long or particularly critical adventuring day, consider dropping 200GP on Visualization of the Mind. All of those are great, except Contagious Zeal, cents use that one for a while since it's a Cleric 3 spell:/. This energy can be used to deal or heal damage, depending on the type of energy channeled and the creatures targeted. At 1st level, a warpriest receives Weapon Focus as a bonus feat (he can choose any weapon, not just his deity’s favored weapon). These bonus feats must be selected from those listed as combat feats. Artifice Blessing. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. 978. 5 Sorcerer. The weapon must have at least a +1 enhancement bonus before any other special abilities can be added. These bonuses stack with any existing bonuses the weapon might have, to a maximum of +5. He is going to use a rhoka (but I'm waving the EWP needed, since the difference between choosing a scimitar, a cutlass or a rhoka for a warpriest is zero) plus a light shield. If he is good, he can add ghost touch and holy. Alignment: A warpriest’s alignment must be within one step of his deity’s, along either the law/chaos axis or the good/evil axis. Those are my picks at each level. Each time he calls upon any one of his blessings, it counts against his daily limit. If a warpriest isn’t devoted to a particular deity, he still selects two blessings to represent his spiritual inclinations and abilities, subject to GM approval. Quick Build You can make a Warpriest quickly by following these suggestions. At 3rd level and every 3 levels thereafter, a warpriest gains a bonus feat in addition to those gained from normal advancement. | FateCoreSRD | d20 Anime SRD A warpriest must choose and prepare his spells in advance. A warpriest must choose and prepare his spells in advance. When you memorize new spells you can completely clear off the blackboard and start fresh. If a spell appears on both the cleric/oracle and mystery spell lists, the sibylline general uses the lower of the two spell levels listed for the spell. My example is a Warpriest (forgepriest), which gets Mage's Sword added to it's list. The warpriest can enhance a weapon with any of the following weapon special abilities: brilliant energy, defending, disruption, flaming, frost, keen, and shock. A warpriest is proficient with all simple and martial weapons, as well as the favored weapon of his deity, and with all armor (heavy, light, and medium) and shields (except tower shields). If you expect ghouls, bring a cast of this. That said, there will soon be a Warpriest PDF Guide that covers great spells for specific types of Warpriest builds. Sell at the Open Gaming Store! (If the weapon’s base damage exceeds the sacred weapon damage, its damage is unchanged.) In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat; if he has multiple Weapon Focus feats, this ability applies to all of them. He cannot thereafter gain levels as a warpriest of that god until he atones for his deeds (see the atonement spell). The amount of damage dealt or healed is equal to the amount listed in the fervor ability. | 5th Edition SRD Spell casting is a key component of the druid class. In addition, if the warpriest is chaotic, he can add anarchic and vicious. Mage's Sword specificly calls out Int or Cha in it's description to determine it's attack bonus. A neutral warpriest who worships a neutral deity (or one who is not devoted to a particular deity) uses this ability as a good warpriest if he chose to spontaneously cast cure spells or as an evil warpriest if he chose to spontaneously cast inflict spells. Using fervor in this way is a standard action that provokes an attack of opportunity. An inflict spell is any spell with “inflict” in its name. Shop the Open Gaming Store! This counts as positive energy. A warpriest can choose whether or not to include himself in this effect. +5 to Perception and Sense Motive for the full day, and a one-off reroll for a failed Will save. Immediately after those lists is a complete list of all spells with full descriptions of those spells listed. Blessed with divine magic, you live the ideals of your faith, adorn yourself with the symbols of your church, and train diligently to wield your deity’s favored weapon. This is among the cleric’s most potent and subtle abilities. Alternatively, the warpriest can use this ability to harm an undead creature, dealing the same amount of damage he would otherwise heal with a melee touch attack. Only mystery spells of 6th level and lower are considered to be part of the sibylline general spell list. The saving throw DC against a warpriest’s spell is 10 + the spell’s level + the warpriest’s Wisdom modifier. The warpriest can use this ability a number of minutes per day equal to his warpriest level. Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. 1st levels - Divine favor, protection from X, and bless, 2nd level spells - Aid, defending bone, and weapon of awe, 3rd level spells - Channel vigor, prayer, searing light, 4th level spells - Blessing of fervor, divine power, and freedom of movement, 5th level spells - Righteous might and breath of life, 6th level spells - Blade barrier, heal, and eaglesoul. Cleric spells of 7th level and above are not on the warpriest class spell list, and a warpriest cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device check) of cleric spells of 7th level or higher. Those are my picks at each level. Like other spellcasters, a warpriest can cast only a certain number of spells of each spell level per day. This ability can be ended as a free action at the start of the warpriest’s turn. At 4th level, the warpriest gains the ability to enhance one of his sacred weapons with divine power as a swift action. Cleric spells of 7th level or higher are not on the warpriest class spell list, and a warpriest cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device check) of cleric spells of 7th level or higher. Our game is on Sunday. Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. Spell List Index. Character optimization guide for the Pathfinder Warpriest's Blessings class feature. A character can’t select an alternative capstone if she has previously traded away her class capstone via an archetype. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. The warpriest can use this ability a number of rounds per day equal to his warpriest level, but these rounds need not be consecutive. 4th level spells - Blessing of fervor, divine power, and freedom of movement. Depending on which school a character chooses, a druid has many powerful and deadly spells at their disposal. Orisons: Warpriests can prepare a number of orisons, or 0-level spells, each day as noted on Table Warpriest. And which ones are must haves when fighting hordes of undead? This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. These bonuses apply only while the warpriest is wearing the armor, and end immediately if the armor is removed or leaves the warpriest’s possession. | OGN Articles This power grants the armor a +1 enhancement bonus. When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. You probably don't have a +2 stat belt yet so it's +2 to attack and +3 to damage. Iconic Characters. A warpriest that is neither good nor evil and whose deity is neither good nor evil chooses whether he can convert spells into either cure spells or inflict spells. Bull's Strength is actually pretty good at this level. So I am melee combat warpriest at lvl 4 right now. The save DC is 10 + 1/2 the warpriest’s level + the warpriest’s Wisdom modifier. Shield of Faith is another obvious one - later on you can pair it with extend spell and it'll last a decent amount. The following are the class features of the warpriest. The warpriest can decide to use the weapon’s base damage instead of the sacred weapon damage—this must be declared before the attack roll is made. A warpriest's highest level of spells is 6th. The warpriest must meet the prerequisites for these feats, but he treats his warpriest level as his base attack bonus (in addition to base attack bonuses gained from other classes and Hit Dice) for the purpose of qualifying for these feats. In addition, he receives bonus spells per day if he had a high Wisdom score. When cast in this way, the spell can target only the warpriest, even if it could normally affect other or multiple targets. 5th level spells - Righteous might and breath of life. A war priest’s highest level of spells is 6th, and a warpriest cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device check) of cleric spells of 7th level or higher. Ghouls and Ghasts are notorious for paralyzing PCs and paralysis is one of the most fatal conditions in the game. One of my players is going to be using a backup character for a while. See the sacred weapon class feature for Small and Large warpriests. Its secondary effect can be a positive or a negative depending on how you look at it. This counts as negative energy. 3rd level spells - Channel vigor, prayer, searing light. A warpriest’s bonus language options include Abyssal, Celestial, and Infernal. We don't really have to worry about Weapons against Evil since we all have Cold Iron weapons. (I would double-check with your GM what kind of action it is to spread the effect). First, Wisdom should be your highest ability score, followed by Strength. 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